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Blackjack
The goal of blackjack is to get the cards to add up to
21 without going over. Each player is dealt two cards. One card
is face down and one card is face up. All players see the face
up cards and each player can look at their own face down card.
Each player then gets the chance to get another card or stay
with what they have, trying to reach 21.
Crazy Eights
The goal of the game is to get rid of all the cards
in your hand. Each player starts with 7 cards. Keep the rest of
the deck is in a pile with the first card flipped over face up.
Each player must discard a card on the face up pile by trying to
match his card to the face up card by either number or suit. If
a player has no matching card, he must draw from the face down
pile until he gets a match. An 8 card is wild and can represent
any number!
Slap The Deck
Jack's and 10's - Slap the deck, 2's - Reverse
Play, 5's - Skip a player, Aces -Wild's, King's - Choose a
person to pick up one card
Begin by dealing out 8 cards to each person playing, and the
remaining cards will be placed in a pile in the center. The
player to the left of the dealer will start by laying down any
card (forming a discard pile). Play continues around the circle
to the left. For example, if a 3 of Hearts is laid first, the
next player can lay any Heart card, a 3 of another suit, or an
Ace (which is wild). If a player cannot play a card into the
middle, she will draw a card from the middle pile, and her turn
is over.
Players continue to lay their cards, and try to become the first
to get rid of all the cards in their hand. When a 2 is played,
the direction of play is reversed; when a 5 is played, that
player can choose one person to skip for the next turn; all Aces
act as wild's (they can be used as any card, or to completely
change suits); and a person who plays a King can choose any
player to pick up one card. However, whenever a Jack or a 10 of
any suit is played, it is a race to "Slap the Deck." The player
who lays the Jack or 10 will lay the card, and then they will
actually slap the deck while saying "Slap the Deck." Once this
is said, everyone else will race to slap the deck also, and the
last person to slap the deck will have to pick up all the cards
in the discard pile and add them to their hand.
Play continues until one person gets rid of all their cards, for
which they will get one point.
War
Two Players. Count out 26 cards for each player. The object
is to win all of the cards.
Each player puts his stack of cards face down in front of him
and turns up the top card at the same time. The top cards start
a new pile in front of the player. The player who has the higher
of the two turned-up cards wins both of them and puts them face
down at the bottom of his own stack. The King is the highest
card, and the Ace is the lowest. The order of the cards is:
K-Q-J-10-9-8-7-6-5-4-3-2-A
If the two turned-up cards are of the same (2 queens, for
example), the players have a "war".
Each turns one card face down and then one card face up. The
higher of the two new face-up cards takes both piles (a total of
6 cards).
I Doubt It
Best with three or more people. These rules are for 3
or four players. The goal of the game is to be the first player
to get rid of your cards. Start by choosing a dealer. The dealer
will will deal the whole deck out as evenly as possible. Play
begins to the left.
The first player starts by laying down any Aces he has in his
hand. As cards are laid face down, he tells the other players
how many he is laying down and what their status is. First
player plays Aces, the next player has 2's, the next lays down
3's, etc. When the last player of that round lays down Kings, it
is time to start over with Aces being played by the next player.
If it is a player’s turn and she needs to lay down, for example
2's, but do not have any in her hand, she will have to bluff.
She needs to take one or two cards out of her hand, lay them
face down on the table and call, "Two 2's".
When you call a bluff, you shout, "I Doubt It".
If you are the one that doubts, you need to be sure. If you
doubt what another player lays down, and you see the cards are
truly what the other player said they would be; you are the one
that picks up the whole discard pile and has to get rid of it.
If you lay down cards and someone calls your bluff; and you were
indeed bluffing, the discard pile is yours to get rid of. Don't
lay down too many if you are bluffing, but at the same time,
you'll have to think about getting rid of the cards in your
hand. If someone calls a bluff, the dealer is the one who picks
up the cards that were just laid down to show everyone the
outcome. Now, if the person who dealt is the bluff caller or the
possible bluffer, someone else needs to show the last cards to
the players.
Spoons
The game can be played with 3 to 13 players. Use a standard card
deck and spoons that number one less than the number of players.
For example, with 6 players you would need 5 spoons. The goal is
to collect four cards of the same rank. To start, deal four
cards to each player and put the spoons in the center of the
table so all can reach them.
Players must choose one card from their hands, pass that card to
the opponent on their left, and pick up the card they've
received from the opponent on their right. Each player can never
have more than four cards in his hand, so it's illegal for a
player to pick up a new card before passing one to the left.
When a player collects four of a kind, she discreetly picks up a
spoon and places it before her on the table. The other players
must then pick up the remaining spoons. The last player to pick
up a spoon is the loser. Eliminate that player from the game and
take out a set of four cards from the deck. Continue play until
two people are the final winners
Snap
The dealer deals cards to all the players as evenly as possible.
Each player places his cards in a pile, face down, in front of
him. Play moves clockwise with the player to the left of the
dealer beginning play. On his turn, each player turns over the
top card from his pile. When someone turns over a card that
matches a card already face up on another player's pile, players
race to be the first to call "Snap!. The player who calls
"Snap!" first wins both piles and adds them to the bottom of his
pile.
If two players call “Snap” at the same time, the two piles are
combined and placed in a face up pile, called the “Jackpot”,
with one of the two matching cards on top. Play then continues.
When someone turns over a card that matches the card on top of
the “Jackpot”, players race to be the first to call "Jackpot".
The player who calls "Jackpot!" first wins the Jackpot and the
matching pile. If there's another tie, the matching pile is
added to the Jackpot
When a player calls "Snap!" or "Jackpot" at the wrong time, she
must give her top card to the player who just played. If a
player makes a mistake on her own turn, she must give his top
card to the player on his right.
The winner is the player who collects all the cards!
Go Boom
This game is best with 2-6 players. The goal is to be the first
player to get rid of all your cards. The dealer deals seven
cards to each player and the rest are placed face down in the
center of the table. Play proceeds clockwise with the player to
the left of the dealer going first.
The first player places a card from his hand down on the table.
The next players must play cards that follow suit or is of the
same rank. For instance, if the first player lays down a 10 of
diamonds, each player much lay down a 10 or a diamond. If a
player can't follow suit or rank, he must draw from the draw
pile until he can. If the draw pile is empty and a player can't
play a card, he skips the turn.
Once each player has played a card, the highest card of the suit
led wins each round. The winner of the round leads the next
round. The first player to get rid of all his cards wins the
game!
My Ship Sails
Deal seven cards to each player,
one at a time and face-down. The rest of the deck is not needed.
Players must try and collect seven cards from the same suit
(i.e. seven spades). Keeping the cards hidden, the players sort
their cards by suits and decide which suit to collect (although
they may change their mind as play progresses).
Then, each player puts a card face down on the table and slides
it to the player on the right, who picks it up. All players will
be passing and picking up at the same time. Continue until one
player’s hand is all one suit. That player shouts “My ship
sails” and wins the game.
Old Maid
This game can be played by two or
more players. From a standard 52 card pack remove one queen
leaving 51 cards. Deal and play are clockwise.
Have one player deal out all the cards to the players. Some
players will have one more card than others - this does not
matter. The players all look at their cards and discard any
pairs.
The dealer begins. To play, offer your cards spread face down to
the player to your left. That player selects a card from your
hand without seeing it, and adds it to her hand. If it makes a
pair in her hand she discards the pair. The player who just took
a card then offers her hand to the next player to her left, and
so on.
If you get rid of all your cards you are safe - the turn passes
to the next player. Eventually all the cards will have been
discarded except one queen (the old maid) and the holder of this
queen loses.
*See our article on
Family Card Game Night
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